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Issue 11 |
August 9, 2020 |
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designedbycave.co.uk |
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The UX of LEGO Interface Panels
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Design engineer/interaction technologist George Cave illustrates some UX fundamentals using the LEGO control panel bricks:
Two studs wide and angled at 45°, the ubiquitous “2×2 decorated slope” is a LEGO minifigure’s interface to the world.
These iconic, low-resolution designs are the perfect tool to learn the basics of physical interface design. Armed with 52 different bricks, let’s see what they can teach us about the design, layout and organisation of complex interfaces.
Meanwhile, if you’re obsessed with LEGOs as I was when I was a kid (um, and admittedly still am), check out these LEGO sculptures created by master builders.
And finally, LEGO is releasing a “playable” Nintendo NES with Super Mario Bros. Sign me up!
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dribbble.com |
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The Beginner’s Guide to Product Packaging
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Mark Wilson writes a deep dive into how to do packaging design. This passage about ease of use resonated with me:
Your packaging not only needs to stand out from the crowd, it also needs to be easy to use. Don’t make your customer struggle. Product packaging that is difficult to open or frustrating can leave a negative impression of both your product and your brand. If you’ve ever struggled with a molded clamshell case while trying to open an electronic item, you know what I’m talking about.
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eyeondesign.aiga.org |
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Who’s Responsible for Preventing Dark Patterns?
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Have you heard of dark UX patterns? You’ve surely seen them when a pop-up on a site guilts you into signing up for their email newsletter with “No, I don’t want to save 10%.” Sophie Tahran in Eye on Design:
Yet despite all the attention they receive, dark patterns continue to proliferate. We regularly click buttons that say, “No, I don’t like healthy food” just to dismiss an annoying pop-up, and we navigate through the labyrinth of turns it takes to cancel an account that we never intended to create in the first place. Why are we adapting instead of revolting?
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css-tricks.com |
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Chapter 1: Birth
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Long before dark patterns, the web was envisioned to be an information-sharing utopia by Tim Berners-Lee, a scientist at CERN in Switzerland. Developer Jay Hoffman—who has been writing about the history of the web for a while—is embarking on a new series, starting from day one.
When Berners-Lee submitted “Information Management, a Proposal” to his superiors, they returned it with a comment on the top that read simply: “Vague, but exciting…”
The web wasn’t a sure thing. Without the hindsight of today it looked far too simple to be effective. In other words, it was a hard sell. Berners-Lee was proficient at many things, but he was never a great salesman. He loved his idea for the web. But he had to convince everybody else to love it too.
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One More Thing… |
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Reminiscent of OG link sites like Digg and StumbleUpon, this art- and design-centric link site called Fuse is visually playful and has great content when you need some eye candy.
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